a little bit
about me.
Growing up, I trained myself to see – really see. How light pulls through curtain fabric, how shadow gives a sketch weight. I came to software sideways: through aesthetics, through the kind of attention that makes you want to stop on something and understand it completely.
My work lives where structure becomes experience. An endometriosis screener disguised as combat mechanics – because people don’t fill out forms about their pain, but they finish games. An ARG embedded inside an AI interface, engineered to catch the moment a student stops reading. A Baldur’s Gate 3 expansion at actual studio scale. A chat platform from scratch, because I didn’t want my community’s data on someone else’s servers. Every project starts the same way: a question I can’t put down.
I think about incentive structures the way other people think about color – the architecture of a thing tells you what it values. I try to build tools that belong to their users, that leave scaffolding for whoever comes after me.
4A Interaction Design & Business at Waterloo, founding between lectures. Looking for where I can do the most interesting work – technically rigorous, a little bit magic.
About Me
I build systems that keep working when the world is messy.
Click on the cards for the TL;DR of me :)
Hey there!
I build at the intersection of structure and experience — diagnostic games, ARGs inside AI tools, studio-scale mods, and chat platforms from scratch. Every project starts with a question I can't put down.
4A Interaction Design & Business at Waterloo, founding between lectures.
That's Me!
Based in Ontario, Canada 🇨🇦
Always chasing the next impossible question to answer.
Experience
AI-powered meal planning & grocery platform.
Leading a 100+ person volunteer studio building a 50+ hour expansion for Baldur's Gate 3.
NLP workflows and ML models for personalized meal recommendations.
Skills
ReactNext.jsThree.jsTypeScript
Node.jsNestJSPythonPostgreSQL
AI/MLGodotUI/UXGame Dev
Projects
ARG embedded inside an AI interface. Designed to catch the moment a student stops reading.
Endometriosis diagnostic RPG. Combat mechanics as a screener — because people finish games.
AI try-before-you-buy for online shopping. Finalist at Hack the North.
Education
4A — software engineering, AI, human-computer interaction.
Contact
Email:
henrietta@skrimp.ai
LinkedIn:
/in/henriettavanniekerk
GitHub:
/henliz
Fun Facts
Baldur's Gate 3, Disco Elysium. Currently also building one.
Master & Margarita is my beloved. Also working on my own novel :)
Training since ~2021. Nothing like a new PR after working up to it.